Stakeholder Map: Updated

Further stakeholders that were considered



Stakeholder Map: Updated

Further stakeholders that were considered




Including a ramp and even flooring throughout the maze to accomodate wheelchairs and prams
Indigenous persons painting an acknowledgement or a welcome to country on one of the shipping containers, either from the Northshore area or surrounding
Have the area and the maze well lit so people (mainly women and children/families) feel sage when engaging with the project at night
Prototypes provide the means of examining design problems and evaluating solutions – Houde, S. & Hill, C., (1997). Handbook of Human-Computer Interaction (2ndEdition). Retrieved from: https://content.talisaspire.com/qut/bundles/5ca6e648540a2619994ab6c4
If the artefact is to provide new functionality for users – and thus play a new role in their lives – the most important questions may concern exactly what that role should be and what features are needed to support it – Houde, S. & Hill, C., (1997). Handbook of Human-Computer Interaction (2ndEdition). Retrieved from: https://content.talisaspire.com/qut/bundles/5ca6e648540a2619994ab6c4
Limited understanding of design practice on the part of supporting organisations makes it hard for designers to explain their prototypes to them – Houde, S. & Hill, C., (1997). Handbook of Human-Computer Interaction (2ndEdition). Retrieved from: https://content.talisaspire.com/qut/bundles/5ca6e648540a2619994ab6c4
The necessary resolution and fidelity of a prototype may depend most of the nature of its audience – Houde, S. & Hill, C., (1997). Handbook of Human-Computer Interaction (2ndEdition). Retrieved from: https://content.talisaspire.com/qut/bundles/5ca6e648540a2619994ab6c4
Prototypes themselves do not necessarily communicate their purpose – Houde, S. & Hill, C., (1997). Handbook of Human-Computer Interaction (2ndEdition). Retrieved from: https://content.talisaspire.com/qut/bundles/5ca6e648540a2619994ab6c4
Prototypes are cheap, disposable, a step in a larger process of making. They are created quickly and thrown away on purpose as part of generating and testing ideas – Cook, E., (2015). Prototyping (1stEdition). Retrieved from: https://ebookcentral.proquest.com/lib/qut/reader.action?docID=5154667
Three main areas that you may want to evaluate with your prototypes are functionality, appeal, and appropriateness – Cook, E., (2015). Prototyping (1stEdition). Retrieved from: https://ebookcentral.proquest.com/lib/qut/reader.action?docID=5154667
As you work on a prototype, you will repeat the design process several times. Each time, you will come up with more ideas to improve your project. – Cook, E., (2015). Prototyping (1stEdition). Retrieved from: https://ebookcentral.proquest.com/lib/qut/reader.action?docID=5154667
If you’re coming up with a lot of ideas, you shouldn’t get too attached to any of them right off the bat. – Cook, E., (2015). Prototyping (1stEdition). Retrieved from: https://ebookcentral.proquest.com/lib/qut/reader.action?docID=5154667
Prototyping allows you to communicate your ideas to other people – Cook, E., (2015). Prototyping (1stEdition). Retrieved from: https://ebookcentral.proquest.com/lib/qut/reader.action?docID=5154667

Cultural Protocols – A set of Guidelines you use when communicating/ working/ interacting with different cultures
Project idea for addressing cultural protocols:
“Core to the concept [of ‘going public’] is a commitment to collaborate at all stages of a project as a method to challenge power relations and enhance the impact of projects” – Miller, E., Little, E., & High, S. (2017). Going Public – The Art of Participatory Practice (1st Edition). Retrieved from https://ebookcentral.proquest.com/lib/qut/reader.action?docID=5116803&ppg=14
“Too often, researchers and artists have failed to give back or otherwise contribute to the Indigenous communities in which they worked, as we continue to struggle with this poisonous legacy” – Miller, E., Little, E., & High, S. (2017). Going Public – The Art of Participatory Practice (1st Edition). Retrieved from https://ebookcentral.proquest.com/lib/qut/reader.action?docID=5116803&ppg=14
“Artists can help community leaders and developers fill this gap [of lack of activity and feeling as if activity in a development has stalled] and build energy and momentum” – National Endowment for the Arts. (2016). How To Do Creative Placemaking. Retrieved from https://www.arts.gov/sites/default/files/How-to-do-Creative-Placemaking_Jan2017.pdf
“In pursuit of justice, we must expand our understanding of creative placemaking beyond economic indicators to include practices that improve people’s ability to both live and share space together, and to imagine and then build more sustainable and equitable communities for themselves and future generations” – National Endowment for the Arts. (2016). How To Do Creative Placemaking. Retrieved from https://www.arts.gov/sites/default/files/How-to-do-Creative-Placemaking_Jan2017.pdf
Human Centered Design – Designing something for the people who are using it (the priority)





